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  • kwag - 4 weeks, 4 games

    Posted on

    Almost a year after taking on the worst gamedev challenge , I wanted revenge.

    So, in 2022, I teamed up with my little brother to make 4 games in 4 weeks.
    He did the music, I did the code.
    Most importantly: we took weekend breaks.

  • 30d30g - 30 days, 30 games

    Posted on

    I often feel like I can’t finish anything.

    So, in June 2021, I gave myself a challenge: finish one tiny game per day, for 30 days straight.

  • loucraft - fluid simulation in Minecraft

    Posted on

    I’ve always been drawn to coding Minecraft clones. (I mean, ever since playing it, circa 2010.)

    It feels like the perfect sweet spot for a good technical challenge.
    Plus, every “improvement” on the original game seems like the greatest idea.

    This is the story of one of those delusions.